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Game/ Crimson Desert Enhanced/ Tin/ Patch 1.02.00 stretches the stash to 1,000 slots

Patch 1.02.00 stretches the stash to 1,000 slots

Patch 1.02.00 is already on PC and Mac via Steam. The personal stash grows from 240 to 1,000 slots across five stages of the Greymane camp: a base of 240, four expansions of 100, and a final stage of 360 at once. Abyss Focus points were added in the Pailune camp. The full list.

Movement settings have two types. Basic accelerates by holding run, Classic by tapping it. Stamina spend on travel depends on the mode. Abyss Trace can be used while moving, except on a vehicle or during Flight. Flight turns on by holding jump in the air, and a jump right after an attack is more responsive. An elemental debuff now has a hint for how to leave it.

The helmet can show always, only in combat, hide in cutscenes, or hide always. Hide Weapon is promised next. Save and load menus are split, and slots have numbers. A hotkey fires immediately. The sell window shows sellable goods first. FSR is higher quality on every platform. On PC it is SDK 2.2 with better frame generation. Rendering with FSR-RR and DLSS-RR was fixed, as was flicker at the top of the screen with DLAA and HDR. In chapter 6 a boss kill counts again after a save. In chapter 11 the key no longer vanishes. A gap in the Abyss Corridor wall was removed. Quest NPCs spawn more correctly.

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