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Remedy describes how the PS5 opened up Control Resonant

Sergei Mokhov says the team wanted the player to have more exploration, character growth, and story from the start. The PS5 let them open spaces that stayed relatively tight in the first Control: longer draw distance, more physics objects, and more enemies on screen.

In his view Resonant is Remedy’s largest game, and one zone here is bigger than any zone in the studio’s earlier work. DualSense adaptive triggers and haptics are meant to carry the weight of an ability so the player does not have to watch Dylan’s interface: resistance and an extra click land during the fight.

Before launch Remedy cited 2 million wishlist adds across platforms, up from 1.5 million a month earlier. New Game++ was aimed at October — a step past the usual New Game+ that can be started as many times as you like. The studio joked that you could clear the game 665 times if you wanted.

A photo mode was promised for November. The team said it had already been in progress and that they had talked with virtual photographers in the community. Later they also plan new cosmetic items for Dylan Faden. The game is on PC, PlayStation 5, and Xbox Series X|S.

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