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Trevor McEwen understands why the story feels simple

Trevor McEwen, the model and motion capture for Kliff, said he understands the story criticism: the plot can look minimal. He sees the compensation in gameplay and the size of the world. Part of the lore, he says, sits in texts and environmental details, if they are read.

Pearl Abyss management had also said earlier that the narrative could have been stronger, because production was looking at process and technology.

McEwen stays on the project’s side. About a crouched run on the capture stage he joked that his knees are not what they were, but taking part was worth it.

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