Many players in Night City skip fast travel
In large sandboxes, fast travel usually saves you from an empty road. On Reddit, Cyberpunk 2077 players increasingly say the opposite: they drive or run to the marker themselves.
Two reasons keep coming up. After the updates, cars stopped being fragile and gained CrystalCoat, so the drive became part of the city. The other route is almost vertical parkour across roofs, closer to Mirror's Edge than to a map pin.
There is also a complaint about the system itself. Fast-travel points have to be found first, and they are not always close. Some players read that as a nudge to get in the car, not as an unfinished feature.
In that reading Night City wins not by square kilometers, but because the road between quests does not feel like a penalty.

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