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Game/ Crimson Desert Enhanced/ Berita/ Patch 1.03.00 turned on Intel Arc, XeSS and dialogue speed

Patch 1.03.00 turned on Intel Arc, XeSS and dialogue speed

Patch 1.03.00 is already on PC via Steam and Epic and on PS5. Xbox and Mac are still rolling out. You can teleport from the map while riding, falling, swimming or climbing a wall. Melee weapons show all or only the selected one, ranged weapons always or only while used. Greymane camp infrastructure is better, Abyss Focus points are easier to find, and puzzles are clearer. Ordinary dialogue without letterboxing speeds up to 4× under Other, languages and game. The studio note.

Kliff gained Raven Aerial Strike: a dodge after Focus while flying. Damiana and Ungka gained Axiom Force and Wind Veil, and shield throw and close shooting gained a palm-strike effect. Their Sky Step and vertical flight keys changed. Boss lock reaches farther, and it was turned off for some giants. The delay after a block is gone. A bug that made skill combos absurdly fast was fixed. A scythe can be drawn in safe zones.

On PC, Intel Arc support arrived, plus XeSS 3.0 and XeSS frame generation, with possible artifacts on the A series, and AMD Anti-Lag 2. New options are displacement amount and decor-mesh detail. PS5 and Series X/S gained enhanced ray tracing, Pro gained PSSR sharpness. Indoor light and water reflections are better, and rain that was too bright was corrected. Items can be inspected in the stash, and goods can be catalogued in bulk. Cave icons and completed Abyss icons on the map changed. Accessibility adds camera view, camera position, auto-rotate, a correction toward movement, and a minimum font size. In chapter 9 the quest after the totems can be finished again. Items taken before a quest no longer block the end. Gontir, Henri, Bronton and Lola are no longer replaced by other NPCs. One loading-screen track was added to the three battle themes from 1.01.00.

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