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Sasko says side quests received the same resources as the plot

Paweł Sasko, who led quests on The Witcher 3 and Cyberpunk 2077 and is now associate game director on the sequel, explained why the studio's side jobs are often as strong as the main plot. They were not treated as filler.

In most cases, he said, side stories received the same budget, the same schedule, strong teams, and even more freedom, because they were not locked as tightly to the main arc. High quality on optional quests was a requirement, not a bonus.

That is why individual Witcher lines became cult favorites, and why side quests in Cyberpunk 2077 are often called one of the game's strengths. If the approach holds, The Witcher 4 and the next Night City game could again build secondary stories as a full part of the adventure.

Sasko is talking about a method already visible in two released games, not about a specific quest list for the sequel.

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