DSOGaming: ray tracing in Crimson Desert costs 3–4 frames
John Papadopoulos at DSOGaming looked at the PC version on BlackSpace after the embargo. A Ryzen 9 7950X3D did not hit 100 percent in large fights. An RTX 3080, in his measurements, holds 60 frames at 1080p and 1440p. Native 4K at 60 needs the level of an RTX 4090 or 5090. Stutter is almost absent.
Ray tracing costs 3–4 frames, and in some scenes it is faster than ordinary lighting. The price of that smoothness is that objects, shadows and lights draw in next to the hero, without Nanite’s stability at distance. Plants leave a trail that goes away with Ray Reconstruction or Ray Regeneration. DLSS 4.5 flickers textures, and he recommends base DLSS 4. Frame generation is average and artifacts on sharp turns.
The text dates release to the night of 20 March 2026.

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