A three-month patch plan was closed in about three weeks
Pearl Abyss closed almost the entire three-month Crimson Desert patch roadmap in about 23 days. In that span came boss rematches, expanded enemy zones, difficulty levels and new material to explore.
Smaller items are called out too: weapons can be hidden on the character, new storage options appeared, and so did new mounts and pets, from familiar beasts to almost storybook ones. Cleared zones come back with different opponents.
The pace reads two ways: either the content was stocked in advance, or the studio is stabilizing the game quickly after launch. The comparison in the discussion is with No Man's Sky, where large updates changed how the project was seen. The result so far is that the updates visibly change a playthrough.

댓글
아직 아무도 쓰지 않았습니다. 첫 번째로 질문하거나, 무엇이 작동했는지 알려 주세요.
댓글을 남기려면 로그인하세요