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The studio: BlackSpace drops in the heaviest scenes

In a MeinMMO interview at gamescom 2026, Kim Jin-hwan and Yoon Jin-ho said the BlackSpace Engine drops in Crimson Desert’s heaviest scenes: many characters, effects, lights, shadows and objects at once. Kim called that a shortcoming and said they are already working on it.

The direction is scalable rendering, so the load does not grow linearly with the number of objects, light sources, shadows and textures. The team wants less dependence on the number of lights and to spread the work to fit a specific GPU.

The studio wants to keep the detail of the large world on different configurations, including ray-traced scenes. The authors themselves say the engine still needs a stage of optimization. This is an admission, not a new patch.

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Дима
Ну и зачем тогда они свой движок нахваливали, если он вот так вот проседает? Звучит как куча работы для команды, чтобы хоть как-то это вытянуть. Надеюсь, они справятся, а то будет обидно, если игра выйдет, а я из-за лагов не смогу пройти ее.
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