Regular groups in combat are praised, bosses are not
The open world of Crimson Desert is keeping people in the starting zone, but bosses have joined the complaint list next to the story and the generative images. Against ordinary squads, Reddit says, the system works. Against fast, strong bosses the response does not keep up.
A common move of the large enemies is a teleport that drops the player’s attack and stretches the fight. The dodge, meanwhile, feels slow. Some describe the design as “find one counter and use it,” with little interest between those presses.
Some build a tactic from skills and dodges. Others grind a reserve so they can just take the hits. Whether Pearl Abyss will change the bosses, the note does not know.

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