John Linneman spent four hours walking from a village to a mountain
John Linneman of Digital Foundry said the walk from Crimson Desert’s starting village to the top of a desert mountain took him about four hours. He compared the scale to the wish to search the map in Red Dead Redemption 2 and Breath of the Wild.
Thomas Mahler of Moon Studios asks people not to celebrate size in advance. An empty procedural shell, in his experience, is easy to present as a world. Even Nintendo, he says, put hundreds of people on Breath of the Wild, and part of the activity still came down to simple korok-seed searches. He doubts that almost every patch of Crimson Desert is interactive.
Asked about footage on base PS5 and Xbox Series, Will Powers said the requirements and gameplay on several platforms had already been shown, and he asked, with irony, that the video team be allowed to rest. The text dates launch to 19 March.

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