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Powers compares Crimson Desert’s controls to a bicycle

Will Powers answered complaints about Crimson Desert’s controls with a bicycle comparison: awkward at first, natural after practice. He admits the adaptation takes time.

Players describe the specifics. The same action is done in different ways: with an NPC a button is sometimes enough, and sometimes a target has to be chosen first. Some abilities need several triggers at once or an unusual motion.

Dinga Bakaba, known for Dishonored, sided with unusual layouts. He calls them mental gymnastics that should not disappear for the sake of identical schemes. This is an argument about habit, not a patch with a new layout.

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