Heo Jin-young: the story is weaker because the bet was gameplay
At an investor meeting, Heo Jin-young said Crimson Desert sold 3 million copies in a few days, and the company treats 5 million as a matter of time.
He admits the story landed unevenly. The team wanted a stronger narrative, but production emphasis was on gameplay, and the studio considers that its strong side.
There is no concrete mod plan. The idea is being considered. Support, he says, will come gradually, with the feedback after launch.

댓글
아직 아무도 쓰지 않았습니다. 첫 번째로 질문하거나, 무엇이 작동했는지 알려 주세요.
댓글을 남기려면 로그인하세요