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Heo Jin-young: the story is weaker because the bet was gameplay

At an investor meeting, Heo Jin-young said Crimson Desert sold 3 million copies in a few days, and the company treats 5 million as a matter of time.

He admits the story landed unevenly. The team wanted a stronger narrative, but production emphasis was on gameplay, and the studio considers that its strong side.

There is no concrete mod plan. The idea is being considered. Support, he says, will come gradually, with the feedback after launch.

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