MoggyDay트레이너
게임/ Cyberpunk 2077/ 뉴스/ Sarzyński says first person fit the story of 2077

Sarzyński says first person fit the story of 2077

Igor Sarzyński explained why Cyberpunk 2077 stayed in first person even though players asked for a camera like The Witcher 3. On the story side, he said, the angle matches the plot: you are a mind inside a body that is failing, and the way out is technology. Johnny's digital ghost exists in your head, not in an objective camera behind you.

That is not a claim that third person is worse. For Geralt, Kratos, or Ellie, he said, an external camera fits, because you live someone else's already defined story. V sits between an avatar and that kind of hero.

He separately cut off guesses about the sequel. The comments about camera angle are not a hint about Cyberpunk 2. The next game, he joked, could in theory be a turn-based strategy made of clay if the story called for it.

For 2077 the choice is already made: seeing through V's eyes matters more than the familiar portrait of a hero from behind.

댓글

아직 아무도 쓰지 않았습니다. 첫 번째로 질문하거나, 무엇이 작동했는지 알려 주세요.

댓글을 남기려면 로그인하세요